OSAV LAB · NOT CLIENT WORK
Light Through Glass
SPATIAL UI · 2026 · CONCEPT
How it's made
A shader study: a glass diamond bending the grid of light behind it.
- 01A single fragment shader: the diamond is a signed distance field and its gradient bends the lookup behind it.
- 02Runs on capable GPUs only; other devices get a static version of the same idea.
- 03No textures, no libraries: raw WebGL2.
Stack
- WEBGL2
- GLSL